Tuesday, 7 May 2013

Living in the Moment

by Laura Hardgrave

I don’t care what anyone says—writing awesome, short speculative fiction stories is hard. Writing short fiction is a challenge in itself, but when you add in that lonesome planet out in the middle of nowhere, that new tech that needs thorough descriptions, or that cool fantasy race that popped into your dreams one night that’s when the real fun begins. Every word in a short story must be carefully crafted and have a purpose. If there’s no purpose for a line of dialog or that interesting description, both are best left on the chopping block. That’s tough when you’re describing things no one’s ever read about.

That’s also one of the reasons why science fiction and fantasy short stories are so fun to write (and read!). That challenge kind of calls to us and chants an eerie tune, daring us to fully flesh out new worlds, characters, plots, conflicts, emotions, and deeper, resonating meanings that shine in as little words as possible. We have to be extremely delicate when choosing what we say and how we say it. It’s all in the details. When readers are able to read a paragraph and get a true sense of where the main character is, what he/she is feeling, and where the risks of the story lie, that’s more than just great storytelling—that’s magic.

I think that’s why I tend to write my short fiction in what I call moments. We all have our own methods, of course, but I like to guide my short fiction using character snapshots that are made of emotions. One scene may be driven by my main character’s intense curiosity. I’ll allow that character to have a moment with his/her sense of curiosity, then I’ll take the emotion one step further and move the plot forward while keeping my character’s frame of mind as the driving force. If a word, description, or line of dialog doesn’t make sense for that emotional snapshot, it will generally get omitted or saved for another moment.

Once the plot’s moved forward enough to force a change in the emotional snapshot, I’ll shift gears and form a new moment in my mind. These moments usually surface as full-scale images that will also provide the details of what imagery and scenery I describe. Since speculative fiction short story descriptions need to especially be tight, I find this method also helps keep my tendency to go overboard with descriptions down (what can I say—I like the shinies).

I may want to describe how gorgeous that duo-moon sunrise looks, but my main character? Oh, no. She’s far too busy running from a herd of police droids. She may notice the way a single ray of sun reflects off her shuttle in the distance, but that’s about it. And that’ll be the line of description that gets mentioned. If I’m ever in doubt of what to say, I stare into the eyes of my character’s emotional moment and instantly find my answer. It works well. When my characters cooperate, that is. Some characters are prone to harebrained ideas more than others. Gotta keep an eye on those!

Laura Hardgrave is an MMORPG video game journalist by day and a LGBT speculative fiction author by night. She kind of frantically dives back and forth between writing short stories and novel-length fiction. She’s currently working on a series of fantasy novels with a huge host of characters and a bit of inter-dimensional travel.


Learn more about Laura on her blog or follow her on Twitter.


Thursday, 2 May 2013

Here's a Secret

by Lane Robbins

I may like writing about people more than I like writing about science fiction and fantasy.

Don't get me wrong; magic is magical, science is super, and the real world is often too damn dull to be borne.

But the thing that gets me to the keyboard, the thing that takes an airy imagining into something that must be explored is a character interacting with another character.

I'm fascinated by people. Why not? We're a fascinating subject! Shakespeare says so, "What a piece of work is a man!"* Neil Gaiman & Terry Pratchett have their say: "And just when you'd think they [people] were more malignant than ever Hell could be, they could occasionally show more grace than Heaven ever dreamed of. Often the same individual was involved."**

I've written a handful of books, a handful of stories, and no matter how excited I am about my SF/F premise, the very first scene I write is a people-oriented one. A story just isn't real to me until the people pop onto the page. Let me start with lovers' reunions, personal betrayals, an argument at work, strangers meeting, a bad man being kind, a good woman committing a wrong, anything and everything. Often my starting point isn't even overtly related to the SF/F elements. Tangentially, sure, but overtly? Nope. Every fantasy piece I write starts with the people doing people-type things.

Creating a character is so much more fun than creating magic; writing about people is biology and psychology and criminology and anthropology and archaeology and faith and mythology and everything delightful. Every person is a collection of puzzle pieces that ends up a different picture.

You put a dozen people in the same situation, and you get a dozen different results. Even the people who make the same choices might do so out of different motives. Any mystery reader can tell you that there are a dozen reasons or more to commit murder, good, bad, or indifferent.

People who are reluctant witnesses to a bank robbery might feel fear, rage, envy, despair, or excitement. They might fight back, faint, cry, or take advantage of the situation in some bizarre way—the clerk in the back who takes the time to burgle her co-worker's purse before she hides; the manager who starts dreaming of the raise she'll get for this if no one gets shot. Pretty much anything you can imagine, someone can conceivably do. People are amazing and awful in endless combinations. And that realization is more exciting than almost any magic trick. It's a form of magic all its own--people's ability to be surprising and affecting and just plain fascinating.

So I write SF & Fantasy—life is so much more interesting with magic after all--but primarily it's all a way to explore the amazing things people think and the amazing ways people behave.

Humans, can you believe it? Aren't we amazing?

*Hamlet. Act II, scene ii.

**Good Omens. p 26

Lane Robins was born in Miami, Florida, the daughter of two scientists, and grew up as the first human member of their menagerie. As Lyn Benedict, she writes the urban fantasy Shadows Inquiries series: Sins & Shadows, Ghosts & Echoes, Gods & Monsters, and Lies & Omens.

Learn more about Lane on her website.

Tuesday, 30 April 2013

A Moment with Beth Cato

If you could give an aspiring writer any one piece of advice, what would it be and why?

Find your tribe.

Writing is a lonely art, and one that's often discouraging. There are endless revisions, plot dead ends that you can't figure out how to fix, and rejections. Always rejections. Even if you have a supportive family, unless they are writers, they can't completely get it.

Writers understand.

See, when I started out writing, I was so afraid of being judged that I tried to muck through on my own. The result was a torrent of rejections that I couldn't quite process. I was terrified that I was a bad writer. I had to realize it wasn't about being a good writer NOW. It was about the determination to become a better writer, constantly. Every story and poem is different. I have to strive to be better every time.

To do this, I learned to make myself vulnerable. I joined a critique group. The feedback hurt, but I balanced that by providing painful feedback to others. It taught me tact, and that other people had just as many faults and foibles in their writing as I did. That actually surprised me. I had this stupid idea in my head that really good writers didn't have to revise. They wrote. It was good. The end. Instead, I discovered that people I respect immensely could write stories that were riveting yet at the same time deeply flawed. This made me feel better--normal!

Beyond the critique cycle, writers need other writers for information and support. We need to know about the wait times for markets, and which editors are awesome or awful, and which places are open for submissions. Also, we need other writers to commiserate with on those days when five rejections flood in at once, and to cheer us on when we get a long-sought acceptance.

Never underestimate the power of a group hug, even if it's typed over the internet!

Beth Cato's stories can be found in Nature, Flash Fiction Online, Daily Science Fiction, and many other publications. She's originally from Hanford, California, but now resides in Arizona with her husband and son.

Learn more about Beth’s fiction, poetry, and tasty cookie recipes on her website.

Thursday, 25 April 2013

A Moment with Lindsey Duncan

If you could give an aspiring writer any one piece of advice, what would it be and why?

The one piece of advice I would give an aspiring writer is to know yourself. Books on craft and fellow writers have a lot of theories about the best way to write whether insisting it is crucial you write first thing in the morning every day, requiring an outline, decrying outlines as stifling to creativity, telling you that humor or elaborate prose or stories about garden gnomes don't sell and it doesn't get any clearer with editors. More than once, I've had a story rejected by one venue where the editor cited a specific element of the story as their reason for rejection and the next place I submitted it, their editor loved the very same element.

To decide which advice to take and which to ignore, you need to know who you are as a writer and how you work. Do you need the discipline of daily sessions? Are you a night-owl and likely to get your best work done after midnight? After years of trying to push through writer’s block, I finally realized that usually, when I block, it’s my subconscious telling me I’m coming up on a plot hole I haven’t worked through yet – so now, rather than trying to force it or giving up, I stop and consciously analyze what’s going on in the work. Part of knowing your process, though, is not taking the easy route. If you know you need breaks to recharge and incubate ideas, take breaks – but don’t let the break itself become a habit.

The same applies to the style of your writing. Do you enjoy vivid descriptions and unusual metaphors, or do you prefer to write streamlined and to the point? As long as you’re not grinding the story to a halt to immortalize a patch of moss or conversely, not giving enough information to picture a scene, it’s almost a guarantee there are readers for whom your prose is just right. Knowing which you are can help you identify problem spots in your fiction. You’ll know to scan for places to cut or hunt for long stretches of barely interrupted dialogue to fix the dreaded talking-head syndrome.

Don’t worry about fads and should-nots. I’m reminded in reading an intro for Robert Asprin’s Myth series that he was told humor didn’t sell. His series took off – long before Sir Terry Pratchett’s Discworld novels dominated the public consciousness. Conversely, with the speed of publishing, by the time you latch onto a trend, it’s likely to have passed.

You might need a detailed outline before you begin, or you might need nothing more than a name and a core concept. If you’re the latter type – a pantser, as in “by the seat of your” – go into the process knowing the final draft will probably need more revision and rewriting. I’ve discovered I don’t need any kind of outline for novels, but what I do need is near-exhaustive world and character-building. With the backdrop and cast fully fleshed out, I can write as a pantser and still create a (relatively) smooth plot in the first draft.

Knowing your strengths and weaknesses is invaluable in analyzing critiques or editor comments – deciding what to keep and what to change. While it’s always important to pay serious attention to amassed evidence of a problem – when every reader / editor is saying the same thing – this self-knowledge helps you decide what to do with conflicting opinions or outliers. Otherwise, you’d drive yourself mad trying to edit to everyone’s liking.

Finally, the most unique part of any writer’s work comes from the individual. I’m not saying that you have to bare your soul in print or write solely based in personal experiences – disagreeing with both these concepts is part of my identity as a writer – but rather that no one else has your precise combination of opinions, beliefs, personal style … and a hundred other things, besides. I’ve always agreed with those who flip the old “write what you know” adage on its head and say that the real goal is to “know what you write” – and the most important subject for a writer to know about is themselves.

Lindsey Duncan is a life-long writer and professional Celtic harp performer, with short fiction and poetry in numerous speculative fiction publications. Her contemporary fantasy novel, Flow, is available from Double Dragon Publishing. She feels that music and language are inextricably linked. She lives, performs and teaches harp in Cincinnati, Ohio.

Learn more about Lindsey on her website.

Tuesday, 23 April 2013

One Writer's Reading

by Helen Jackson

I'm just back from Eastercon, the UK's annual National Science Fiction Convention. It reminded me that there's often no clear line between writer and reader, particularly in speculative fiction. John Scalzi's explanation for this is: "people start writing science fiction ... roughly ten seconds after they set down The Star Beast or Ender’s Game or Snow Crash because they get done with the book and think, holy crap, I want to do that."

What better way to figure out how to start doing that than by reading more books and considering what other writers do?

The second thing I rediscovered at Eastercon: speculative fiction fans are incredibly well read. As a group, we know our stuff. As a writer, I need to remember that readers come to my work familiar with the tropes, precedents and latest developments in the genre.

It's important for me keep up to date. All speculative fiction fans grew up reading the same classic writers (Le Guin and Heinlein were the two I discovered first, gateway drugs into other worlds). But, it's not enough to read the classics and stop there. Society has changed; writing styles have changed; things that were fresh and new half-way through the twentieth century may be tired old clichés now.

My top ways of adding to my "to read" bookshelf are:

* Recommendations. My friends and I swap books incessantly, and I love BookCrossing and Goodreads. I kept a list of suggestions from people I met at Eastercon, including tips from a panel discussing the top books of 2012 chaired by Chris Hill. (See Eastercon newsletter 6 for the panel's recommendations.)

* Proper old-fashioned bookshops. I advise making friends with your local independent bookseller -- I get great personalized recommendations from Mike Calder at Edinburgh's brilliant Transreal Fiction.

* Awards shortlists. Speculative fiction is particularly interesting because some awards are judged by a panel (e.g. the Clarke awards) and some are judged by readers (e.g. the Hugos). The critics and the fans often don't agree.

It's good for me to read what I'm writing -- not just the genre, but the form. My story in Penumbra's May issue is a piece of flash fiction; if I stuck to novels I'd have no grasp of what's possible in a thousand words. Fortunately, speculative flash arrives in my inbox every morning -- free! -- thanks to Daily Science Fiction. For short stories, I read magazines such as Penumbra, Interzone, F&SF and Asimov's, or I read online at Strange Horizons or Clarkesworld.

As a writer, reading is research and inspiration, occasionally a source of extreme envy (some writers are so good it hurts), and -- more than anything -- fun. When I put down a book I've loved I can't help thinking "holy crap, I want to do that."

Helen Jackson likes making stuff up and eating cake. She's lucky enough to live in Edinburgh, her favorite city. Her stories have recently been published in Interzone and Daily Science Fiction, and in the anthology Rocket Science.

Learn more about Helen on her website or find her on Goodreads.

Thursday, 18 April 2013

SCI-FI DEAK STYLE

Science That Doesn’t Work In Science Fiction. . . But Has To

by John Deakins

The first word in “Science Fiction” is “Science.” “SF” includes Speculative Fantasy, but Science Fiction is supposed to remain pristine. The Science has to work. Readers expect the paranormal in fantasy, but Science Fiction must stick to the rules of the universe. Certainly, every hard SF story springs from some scientific aspects that have fictionally altered. When we adventure in the Asteroid Belt, both writer and reader are aware no humans have yet reached the Asteroid Belt. That’s why they call it fiction. We’re all in on the inside joke: We all know we’re lying. The object is to make the lies entertaining.

Once we’re committed to the Asteroid Belt, however, writing rules change. The remaining science must be correct; the logic must be consistent. Our flights among the orbiting rocks must obey the Newton’s laws. Our spacecraft can’t be towed by a dragon flapping its wings. A wizard can’t wave his wand and transport us instantly to the next rock. An Elf isn’t going to lead us down tunnels inside magically orbiting mountains. We’re obliged to stick to scientific facts. Our fiction is like an exotic SF game, but we’re only allowed playing pieces that actually function in this universe. We must follow if>>>then logic: If certain current scientific knowledge has been altered, then a story follows thus…

Some of the greatest fun of SF writing is the amount of mayhem we can create from behind our keyboard. We can destroy the world with an asteroid impact, nuclear war, or plague. We can suffocate our astronauts in unforgiving vacuum. We can kill space colonists with unnamed pestilence or human-devouring monsters. We can deliver supernovas, rampaging aliens, and fatal time paradoxes. We can alter history or bring humans to extinction. It’d be a shame to see our reign of terror end just because we’re shackled by science’s rock-hard rules.

The trouble is that scientific laws are hard, cold and unyielding. There is nothing sadder than a beautiful theory killed by an ugly fact. For the Science Fiction writer, that sadness occurs when a beautiful story idea is gored by an ugly scientific principle. For example, Burroughs’ Mars and Venus just aren’t there. We’d like to ride a thoat across the lichen-covered plains or explore the steaming Venusian swamps, but we simply can’t do that in Science Fiction. Alas, the Mars of red princesses is fantasy only.

Science is supposed to be the mainstay of Science Fiction. What happens when Science gets in the way of Science Fiction? Sometimes the story-telling urge is so powerful that it makes us willing to slide around our own dogma. To get that story written, we are (shudder!) willing to commit adultery on science. The result is often an offspring that really needed an abortion.

What are we going to do, then? (Funny you should ask that, since that’s what this blog’s about.) Over the next weeks, we will push Science Fiction into several deep science pits and try to rescue it. Stick around.

John Deakins, B.A., M.S.T. is a four-decade veteran of the science classroom and author of his own fantasy series Barrow.

To read an excerpt from Barrow book one, please click HERE.


Tuesday, 16 April 2013

Consider Iain

by B. Morris Allen

Penumbra asked me to write a blog post on the same day I heard that Iain Banks had only a few months to live. So, in honor of Mr. Banks, I've taken him as the seed for this post.

I've been reading Banks (mostly Iain M. Banks, but I expect both of him are leaving us) since Consider Phlebas, back in the 80s. Happily, a lot of others have too, and he prospered.

Banks is good at a lot of things, but he's an expert at space opera. It's true that Banks' Culture and Smith's Lensmen are parsecs apart, but they both deal with grand themes, vast distances, and big decisions. Both succeed by personalizing those larger than life issues, and bringing them down to a human (or alien) scale.

That's what speculative fiction is all about. Sometimes (Asimov's The Gods Themselves) it's nominally about exploring some new dimension of science. Sometimes (Le Guin's The Ones Who Walk Away from Omelas or Tepper's The Gate to Women's Country) it's doing the same with social constructs. But even when it's just Tumithak wandering the corridors, or Durzo Blint training a new apprentice, it's all about people. How do they react to the kind of situations that only speculative fiction can put them in? What do they do, and when they do it, what kind of people do they become?

Of course, not all speculative fiction is quite so contemplative, and I originally came to science fiction and fantasy for Barsoom-type adventure, as I suspect many do. If you'd talked to me about people and character all those years ago, I would have waved it off. Sure, yes, all fiction is really about people. Blah, blah, blah. It wasn't until I read Arthur C. Clarke's Imperial Earth that I realized SF heroes did not have to be John Carter hero types, no mean swordsman on any number of worlds. But even John Carter had Dejah Thoris to bring out a meaningful human side. But I want excitement and imagination too. Speculative fiction's strength is that it takes regular people (plus some steel-thewed heroes and beautiful geniuses), and puts them in situations that make you think.

The good thing about writing speculative fiction is that you can start from either end. In my case, I sometimes have what I think is a neat idea. For example, my novella The Speed of Winter started from the chance conjugation of an idea (what would it be like to be the last child on an arkship gone wrong?) and a line from the UN Human Development Report for Mongolia ("the speed of winter"). I took the scenario that suggested, and imagined what people would do (and what it would do to people). The answer I came up with was grim (that's artistic license at work, not innate pessimism). Just as often, though, I start with characters and see where they take me. I know a little about them when we start, and I get to know them better as we go. As authors have been saying since they first told stories, sometimes the characters surprise me. That's true even when I writing about myself (in my one semi-autobiographical story, "Spring and the Arachnodactylist").

I don't know Iain Banks, and clearly now I never will. But I know his books. He's a master of the technical, both hardware and sociocultural. But his strength is that he never neglects his characters; I know them too. They're complex and finicky, and sometimes they surprise me. Here's hoping they keep doing that in re-read after re-read for many decades to come.

B. Morris Allen grew up in a house full of books that traveled the world, and was initially a fan of Gogol and Dickens. Then, one cool night, he saw the light of Barsoom...

B. Morris has been a biochemist, an activist, and a lawyer. He pauses from time to time on the Oregon coast to recharge, but now he's back on the move, and the books are multiplying like mad. When he can, he works on his own contributions to speculative fiction.