November Issue on Sale 11/1 |
Also Coming Soon from Musa Publishing
From our Urania Spec Fic Imprint
Day Dreamer by Devin Hodgins publication date 10-28-11
Steve is a "Day Dreamer:" every night he dreams about the next day. He reveals this strange power to the only person he can trust-- his ex-girlfriend, Dawn. He begs her to help him find a way to stop dreaming of the future, for all he wants is to dream a dream beyond tomorrow.
The future’s a wonderful place to be if you were considered worthy -- until a huge solar flare slagged the world computers. Now, over two hundred years later, the unworthies are all that’s left of humanity, and they’ve reverted back to the old, old ways.
Josie escapes from the forced sexual slavery of Horsetown, vowing to return with help to save her sisters. Ten years later, she’s not home -- but her youngest sister, Sadie, insists Josie will return, with her Hero along to help save the day.
The Gambler’s in Horsetown for reasons all his own. Who is he? What’s he really here for? And what will happen if he’s in town When Josie Comes Home?
Josie and Deacon have left Horsetown and are back in search of The City. Joined by Josie’s youngest sister, Sadie, they decide to travel on the riverboat The Green Goddess to save travel time.
But a plague from the Northern Wastes has been loosed on the river’s port towns. Instead of a relaxing cruise, Josie and Deacon have to protect all the people and animals on board -- because if they can’t stop the spread of the plague, they’ll be the only normal ones left in the world.
From our Thalia Paranormal/Horror Imprint
In the mid-24th century the vampire threat is so terrible that humanity is on the run and their numbers are dwindling. The only ones willing and able to fight the vampire plague are those in The Order.
In addition to creating specialized vampire-killing weapons, The Order has protected all the world’s leading scientists. They’re rewarded with the ultimate breakthrough: time travel. But there’s a catch -- if you return to your present time, your mind doesn’t come home with you.
Now a select team will be sent back to the Middle Ages, to stop the vampire threat before it can spread. They’re the best vampire slayers of their day and age, but once they go a thousand years into the past they’re strangers in a strange old land. Their perfect weapons aren’t working right, their numbers are too small, and the vampires seem to know who they are. It will take the ultimate leap of faith for the team to have a chance to complete their mission -- and survive.
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